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Video Games, Crime and Next-Gen Deviance: Reorienting the Debate (Emerald Points) | Paperback | Social Science
Video Games, Crime and Next-Gen Deviance: Reorienting the Debate (Emerald Points) | Paperback | Social Science 1
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Video Games, Crime and Next-Gen Deviance: Reorienting the Debate (Emerald Points) | Paperback | Social Science

1,719.4

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Specifications

publisherEmerald Publishing Limited
isbn139781838674502
isbn101838674500
bindingpaperback
languageenglish
pages214
publication_date2020-07-03
genreSOCIAL SCIENCE, Criminology, Media Studies, Popular Culture

Product Description

Here on GlowMirror, you'll find Video Games, Crime and Next-Gen Deviance: Reorienting the Debate (Emerald Points) | Paperback | Social Science filed under Books -- everything you need to know is covered below.

About this book Video Games, Crime and Next-Gen Deviance: Reorienting the Debate (Emerald Points) published by Emerald Publishing Limited. Related topics TEXT, Sociology, Non-Fiction, Great Britain/British Isles.

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What You'll Learn

  • ·In-depth exploration of topics covered in Video Games, Crime and Next-Gen Deviance: Reorienting the Debate (Emerald Points) | Paperback | Social Science
  • ·Key concepts explained with clarity and practical examples
  • ·Insights valuable for anyone studying or working in Books

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Students and professionals interested in Books, as well as general readers looking to expand their knowledge.

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Is Video Games, Crime and Next-Gen Deviance: Reorienting the Debate (Emerald Points) | Paperback | Social Science available in English?
Video Games, Crime and Next-Gen Deviance: Reorienting the Debate (Emerald Points) | Paperback | Social Science is available in english on GlowMirror.
Who is the author of Video Games, Crime and Next-Gen Deviance: Reorienting the Debate (Emerald Points) | Paperback | Social Science?
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Who published Video Games, Crime and Next-Gen Deviance: Reorienting the Debate (Emerald Points) | Paperback | Social Science?
Video Games, Crime and Next-Gen Deviance: Reorienting the Debate (Emerald Points) | Paperback | Social Science is published by Emerald Publishing Limited.
How many pages does Video Games, Crime and Next-Gen Deviance: Reorienting the Debate (Emerald Points) | Paperback | Social Science have?
Video Games, Crime and Next-Gen Deviance: Reorienting the Debate (Emerald Points) | Paperback | Social Science has 214 pages.
How long does it take to read Video Games, Crime and Next-Gen Deviance: Reorienting the Debate (Emerald Points) | Paperback | Social Science?
At an average reading speed of 250 words per minute, reading Video Games, Crime and Next-Gen Deviance: Reorienting the Debate (Emerald Points) | Paperback | Social Science takes approximately 5 hours.
What is Video Games, Crime and Next-Gen Deviance: Reorienting the Debate (Emerald Points) | Paperback | Social Science about?
About this book Video Games, Crime and Next-Gen Deviance: Reorienting the Debate (Emerald Points) published by Emerald Publishing Limited. Related topics TEXT, Sociology, Non-Fiction, Great Britain/British Isles.
Is Video Games, Crime and Next-Gen Deviance: Reorienting the Debate (Emerald Points) | Paperback | Social Science suitable for beginners?
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