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Universal Design in Video Games: Active Participation Through Accessible Play (Human–Computer Interaction Series) by Palmquist, Adam; Jedel, Izabella; Goethe, Ole | Hardcover | Games Development & Programming
Universal Design in Video Games: Active Participation Through Accessible Play (Human–Computer Interaction Series) by Palmquist, Adam; Jedel, Izabella; Goethe, Ole | Hardcover | Games Development & Programming 1
Universal Design in Video Games: Active Participation Through Accessible Play (Human–Computer Interaction Series) by Palmquist, Adam; Jedel, Izabella; Goethe, Ole | Hardcover | Games Development & Programming 2
Computers & Internet

Universal Design in Video Games: Active Participation Through Accessible Play (Human–Computer Interaction Series) by Palmquist, Adam; Jedel, Izabella; Goethe, Ole | Hardcover | Games Development & Programming

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Specifications

authorPalmquist, Adam; Jedel, Izabella; Goethe, Ole
publisherSpringer International Publishing AG
isbn139783031305948
isbn103031305949
bindinghardcover
languageenglish
edition1st ed. 2024
pages299

Product Description

Here on GlowMirror, you'll find Universal Design in Video Games: Active Participation Through Accessible Play (Human–Computer Interaction Series) by Palmquist, Adam; Jedel, Izabella; Goethe, Ole | Hardcover | Games Development & Programming filed under Computers & Internet -- everything you need to know is covered below.

About this book Universal Design in Video Games: Active Participation Through Accessible Play (Human–Computer Interaction Series) by Palmquist, Adam; Jedel, Izabella; Goethe, Ole published by Springer International Publishing AG. Related topics Universal Design, Video Games, Inclusive Design, Game Design, Interaction Design, Accessible Play, Design Heuristics, Design Framework.

Book Insights

What You'll Learn

  • ·Fundamental and advanced concepts in Universal Design in Video Games: Active Participation Through Accessible Play (Human–Computer Interaction Series) by Palmquist, Adam; Jedel, Izabella; Goethe, Ole | Hardcover | Games Development & Programming
  • ·Code examples, algorithms, and implementation patterns
  • ·Best practices and industry-relevant skills

Who Should Read This

Software developers, IT professionals, computer science students, and tech enthusiasts.

Key Highlights

  • ·Brand new physical book delivered across India
  • ·15-day hassle-free return policy

Frequently Asked Questions

What is the price of Universal Design in Video Games: Active Participation Through Accessible Play (Human–Computer Interaction Series) by Palmquist, Adam; Jedel, Izabella; Goethe, Ole | Hardcover | Games Development & Programming?
Universal Design in Video Games: Active Participation Through Accessible Play (Human–Computer Interaction Series) by Palmquist, Adam; Jedel, Izabella; Goethe, Ole | Hardcover | Games Development & Programming is available at ₹12,445 on GlowMirror.
Does GlowMirror offer free delivery for Universal Design in Video Games: Active Participation Through Accessible Play (Human–Computer Interaction Series) by Palmquist, Adam; Jedel, Izabella; Goethe, Ole | Hardcover | Games Development & Programming?
GlowMirror offers free delivery on orders above ₹499. For Universal Design in Video Games: Active Participation Through Accessible Play (Human–Computer Interaction Series) by Palmquist, Adam; Jedel, Izabella; Goethe, Ole | Hardcover | Games Development & Programming priced at ₹12,445, you qualify for free shipping.
Is Cash on Delivery available for Universal Design in Video Games: Active Participation Through Accessible Play (Human–Computer Interaction Series) by Palmquist, Adam; Jedel, Izabella; Goethe, Ole | Hardcover | Games Development & Programming?
Yes, Cash on Delivery (COD) is available for Universal Design in Video Games: Active Participation Through Accessible Play (Human–Computer Interaction Series) by Palmquist, Adam; Jedel, Izabella; Goethe, Ole | Hardcover | Games Development & Programming on GlowMirror across India. Pay conveniently when your order arrives.
What is the return policy for Universal Design in Video Games: Active Participation Through Accessible Play (Human–Computer Interaction Series) by Palmquist, Adam; Jedel, Izabella; Goethe, Ole | Hardcover | Games Development & Programming?
GlowMirror offers a 15-day hassle-free return policy for Universal Design in Video Games: Active Participation Through Accessible Play (Human–Computer Interaction Series) by Palmquist, Adam; Jedel, Izabella; Goethe, Ole | Hardcover | Games Development & Programming. Returns are free of charge. Contact us at info@glowmirror.in or call +91 99446 78357 to initiate a return.
Is Universal Design in Video Games: Active Participation Through Accessible Play (Human–Computer Interaction Series) by Palmquist, Adam; Jedel, Izabella; Goethe, Ole | Hardcover | Games Development & Programming available in English?
Universal Design in Video Games: Active Participation Through Accessible Play (Human–Computer Interaction Series) by Palmquist, Adam; Jedel, Izabella; Goethe, Ole | Hardcover | Games Development & Programming is available in english on GlowMirror.
Who is the author of Universal Design in Video Games: Active Participation Through Accessible Play (Human–Computer Interaction Series) by Palmquist, Adam; Jedel, Izabella; Goethe, Ole | Hardcover | Games Development & Programming?
Universal Design in Video Games: Active Participation Through Accessible Play (Human–Computer Interaction Series) by Palmquist, Adam; Jedel, Izabella; Goethe, Ole | Hardcover | Games Development & Programming is authored by Palmquist, Adam; Jedel, Izabella; Goethe, Ole.
Who published Universal Design in Video Games: Active Participation Through Accessible Play (Human–Computer Interaction Series) by Palmquist, Adam; Jedel, Izabella; Goethe, Ole | Hardcover | Games Development & Programming?
Universal Design in Video Games: Active Participation Through Accessible Play (Human–Computer Interaction Series) by Palmquist, Adam; Jedel, Izabella; Goethe, Ole | Hardcover | Games Development & Programming is published by Springer International Publishing AG.
How many pages does Universal Design in Video Games: Active Participation Through Accessible Play (Human–Computer Interaction Series) by Palmquist, Adam; Jedel, Izabella; Goethe, Ole | Hardcover | Games Development & Programming have?
Universal Design in Video Games: Active Participation Through Accessible Play (Human–Computer Interaction Series) by Palmquist, Adam; Jedel, Izabella; Goethe, Ole | Hardcover | Games Development & Programming has 299 pages.
How long does it take to read Universal Design in Video Games: Active Participation Through Accessible Play (Human–Computer Interaction Series) by Palmquist, Adam; Jedel, Izabella; Goethe, Ole | Hardcover | Games Development & Programming?
At an average reading speed of 250 words per minute, reading Universal Design in Video Games: Active Participation Through Accessible Play (Human–Computer Interaction Series) by Palmquist, Adam; Jedel, Izabella; Goethe, Ole | Hardcover | Games Development & Programming takes approximately 7 hours.
What is Universal Design in Video Games: Active Participation Through Accessible Play (Human–Computer Interaction Series) by Palmquist, Adam; Jedel, Izabella; Goethe, Ole | Hardcover | Games Development & Programming about?
About this book Universal Design in Video Games: Active Participation Through Accessible Play (Human–Computer Interaction Series) by Palmquist, Adam; Jedel, Izabella; Goethe, Ole published by Springer International Publishing AG. Related topics Universal Design, Video Games, Inclusive Design, Game ...
Is Universal Design in Video Games: Active Participation Through Accessible Play (Human–Computer Interaction Series) by Palmquist, Adam; Jedel, Izabella; Goethe, Ole | Hardcover | Games Development & Programming suitable for beginners?
Whether Universal Design in Video Games: Active Participation Through Accessible Play (Human–Computer Interaction Series) by Palmquist, Adam; Jedel, Izabella; Goethe, Ole | Hardcover | Games Development & Programming is suitable for beginners depends on your background in Computers & Internet. Review the product description and specifications above for details on the target audience and difficulty level.
What edition is Universal Design in Video Games: Active Participation Through Accessible Play (Human–Computer Interaction Series) by Palmquist, Adam; Jedel, Izabella; Goethe, Ole | Hardcover | Games Development & Programming?
Universal Design in Video Games: Active Participation Through Accessible Play (Human–Computer Interaction Series) by Palmquist, Adam; Jedel, Izabella; Goethe, Ole | Hardcover | Games Development & Programming is from the Springer International Publishing AG edition/year. Check the specifications section for full edition details.
How do I order Universal Design in Video Games: Active Participation Through Accessible Play (Human–Computer Interaction Series) by Palmquist, Adam; Jedel, Izabella; Goethe, Ole | Hardcover | Games Development & Programming on GlowMirror?
To order Universal Design in Video Games: Active Participation Through Accessible Play (Human–Computer Interaction Series) by Palmquist, Adam; Jedel, Izabella; Goethe, Ole | Hardcover | Games Development & Programming on GlowMirror, click the "Add to Cart" button on this page, proceed to checkout, and choose your preferred payment method — online payment or Cash on Delivery. Delivery takes 2–7 business days across India.
Is Universal Design in Video Games: Active Participation Through Accessible Play (Human–Computer Interaction Series) by Palmquist, Adam; Jedel, Izabella; Goethe, Ole | Hardcover | Games Development & Programming a new or used book?
Universal Design in Video Games: Active Participation Through Accessible Play (Human–Computer Interaction Series) by Palmquist, Adam; Jedel, Izabella; Goethe, Ole | Hardcover | Games Development & Programming listed on GlowMirror is a brand new book in good condition.
Can I get Universal Design in Video Games: Active Participation Through Accessible Play (Human–Computer Interaction Series) by Palmquist, Adam; Jedel, Izabella; Goethe, Ole | Hardcover | Games Development & Programming delivered across India?
Yes, GlowMirror delivers Universal Design in Video Games: Active Participation Through Accessible Play (Human–Computer Interaction Series) by Palmquist, Adam; Jedel, Izabella; Goethe, Ole | Hardcover | Games Development & Programming across India. Use the pincode checker on this page to verify delivery availability to your location.