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Specifications
Publisher
Springer
Language
English
ISBN-13
9783540426110
ISBN-10
3540426116
Author
Olivier Balet | Gerard Subsol | Patrice Torguet
Product Description
Here on GlowMirror, you'll find Virtual Storytelling. Using Virtual Reality Technologies for Storytelling filed under Springer -- everything you need to know is covered below.
About the Book
The story is the richest heritage of human civilizations. One can imagine the ?rst stories being told, several thousand centuries ago, by wise old men huddled around camp?res. Since this time, the narrative process has been considerably developed and enriched: sounds and music have been added to complement the speech, while scenery and theatrical sets have been created to enhance the story environment. Actors, dancers, and technicians have replac…
ISBN: 9783540426110
Book Insights
What You'll Learn
·In-depth exploration of topics covered in Virtual Storytelling. Using Virtual Reality Technologies for Storytelling
·Key concepts explained with clarity and practical examples
·Insights valuable for anyone studying or working in Springer
Who Should Read This
Students and professionals interested in Springer, as well as general readers looking to expand their knowledge.
Key Highlights
·Brand new physical book delivered across India
·15-day hassle-free return policy
Frequently Asked Questions
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Is Virtual Storytelling. Using Virtual Reality Technologies for Storytelling available in English?
Virtual Storytelling. Using Virtual Reality Technologies for Storytelling is available in English on GlowMirror.
Who is the author of Virtual Storytelling. Using Virtual Reality Technologies for Storytelling?
Virtual Storytelling. Using Virtual Reality Technologies for Storytelling is authored by Olivier Balet | Gerard Subsol | Patrice Torguet.
Who published Virtual Storytelling. Using Virtual Reality Technologies for Storytelling?
Virtual Storytelling. Using Virtual Reality Technologies for Storytelling is published by Springer.
How many pages does Virtual Storytelling. Using Virtual Reality Technologies for Storytelling have?
Page count information for Virtual Storytelling. Using Virtual Reality Technologies for Storytelling is available in the specifications section of this page.
How long does it take to read Virtual Storytelling. Using Virtual Reality Technologies for Storytelling?
At an average reading speed of 250 words per minute, reading Virtual Storytelling. Using Virtual Reality Technologies for Storytelling takes a few hours to a few days depending on reading pace.
What is Virtual Storytelling. Using Virtual Reality Technologies for Storytelling about?
About the Book
The story is the richest heritage of human civilizations. One can imagine the ?rst stories being told, several thousand centuries ago, by wise old men huddled around camp?res. Since this time, the narrative process has been considerably developed and enriched: sounds and music have ...
Is Virtual Storytelling. Using Virtual Reality Technologies for Storytelling suitable for beginners?
Whether Virtual Storytelling. Using Virtual Reality Technologies for Storytelling is suitable for beginners depends on your background in Springer. Review the product description and specifications above for details on the target audience and difficulty level.
What edition is Virtual Storytelling. Using Virtual Reality Technologies for Storytelling?
Virtual Storytelling. Using Virtual Reality Technologies for Storytelling is from the Springer edition/year. Check the specifications section for full edition details.
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Virtual Storytelling. Using Virtual Reality Technologies for Storytelling listed on GlowMirror is a brand new book in good condition.
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