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The Use of Projective Geometry in Computer Graphics (English, Ivan Herman)
Computers & Internet

The Use of Projective Geometry in Computer Graphics (English, Ivan Herman)

by Ivan Herman

Publisher: Springer

Language: English

2,957

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Specifications

PublisherSpringer
LanguageEnglish
ISBN-139783540550754
ISBN-103540550755
AuthorIvan Herman

Product Description

Here on GlowMirror, you'll find The Use of Projective Geometry in Computer Graphics filed under Computers & Internet -- everything you need to know is covered below.

About the Book

The ultimate goal of all 3D graphics systems is to render 3D objects on a two-dimensional surface such as plotter output or a workstation screen. The approach adopted by most graphics systems is to perform a central or parallel projection of the objects onto the view surface. These systems have to make use of the mathematical results of projective geometry. This monograph has as its aim the derivation of a framework for analyzing the behavior of…

ISBN: 9783540550754

Book Insights

What You'll Learn

  • ·Fundamental and advanced concepts in The Use of Projective Geometry in Computer Graphics
  • ·Code examples, algorithms, and implementation patterns
  • ·Best practices and industry-relevant skills

Who Should Read This

Software developers, IT professionals, computer science students, and tech enthusiasts.

Key Highlights

  • ·Brand new physical book delivered across India
  • ·15-day hassle-free return policy

Frequently Asked Questions

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Is The Use of Projective Geometry in Computer Graphics available in English?
The Use of Projective Geometry in Computer Graphics is available in English on GlowMirror.
Who is the author of The Use of Projective Geometry in Computer Graphics?
The Use of Projective Geometry in Computer Graphics is authored by Ivan Herman.
Who published The Use of Projective Geometry in Computer Graphics?
The Use of Projective Geometry in Computer Graphics is published by Springer.
How many pages does The Use of Projective Geometry in Computer Graphics have?
Page count information for The Use of Projective Geometry in Computer Graphics is available in the specifications section of this page.
How long does it take to read The Use of Projective Geometry in Computer Graphics?
At an average reading speed of 250 words per minute, reading The Use of Projective Geometry in Computer Graphics takes a few hours to a few days depending on reading pace.
What is The Use of Projective Geometry in Computer Graphics about?
About the Book The ultimate goal of all 3D graphics systems is to render 3D objects on a two-dimensional surface such as plotter output or a workstation screen. The approach adopted by most graphics systems is to perform a central or parallel projection of the objects onto the view surface. These ...
Is The Use of Projective Geometry in Computer Graphics suitable for beginners?
Whether The Use of Projective Geometry in Computer Graphics is suitable for beginners depends on your background in Computers & Internet. Review the product description and specifications above for details on the target audience and difficulty level.
What edition is The Use of Projective Geometry in Computer Graphics?
The Use of Projective Geometry in Computer Graphics is from the Springer edition/year. Check the specifications section for full edition details.
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