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Real-Time Graphics Rendering Engine (English, Hujun Bao | Wei Hua)
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Specifications
| Publisher | Springer |
| Language | English |
| ISBN-13 | 9783642183416 |
| ISBN-10 | 3642183417 |
| Author | Hujun Bao | Wei Hua |
Product Description
About the Book
"Real-Time Graphics Rendering Engine" reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant technologies based on the authors' experience developing this high-performance, real-time system. The relevant knowledge about real-time graphics rendering such as the rendering pipeline, the visual appearance and shading and lighting models are also introduced. This book is intended to offer well-founded g…
ISBN: 9783642183416
Book Insights
What You'll Learn
- ·In-depth exploration of topics covered in Real-Time Graphics Rendering Engine
- ·Key concepts explained with clarity and practical examples
- ·Insights valuable for anyone studying or working in Springer
Who Should Read This
Students and professionals interested in Springer, as well as general readers looking to expand their knowledge.
Key Highlights
- ·Brand new physical book delivered across India
- ·15-day hassle-free return policy
Frequently Asked Questions
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Is Real-Time Graphics Rendering Engine available in English?
Real-Time Graphics Rendering Engine is available in English on GlowMirror.
Who is the author of Real-Time Graphics Rendering Engine?
Real-Time Graphics Rendering Engine is authored by Hujun Bao | Wei Hua.
Who published Real-Time Graphics Rendering Engine?
Real-Time Graphics Rendering Engine is published by Springer.
How many pages does Real-Time Graphics Rendering Engine have?
Page count information for Real-Time Graphics Rendering Engine is available in the specifications section of this page.
How long does it take to read Real-Time Graphics Rendering Engine?
At an average reading speed of 250 words per minute, reading Real-Time Graphics Rendering Engine takes a few hours to a few days depending on reading pace.
What is Real-Time Graphics Rendering Engine about?
About the Book
"Real-Time Graphics Rendering Engine" reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant technologies based on the authors' experience developing this high-performance, real-time system. The relevant knowledge about real-time grap...
Is Real-Time Graphics Rendering Engine suitable for beginners?
Whether Real-Time Graphics Rendering Engine is suitable for beginners depends on your background in Springer. Review the product description and specifications above for details on the target audience and difficulty level.
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Real-Time Graphics Rendering Engine is from the Springer edition/year. Check the specifications section for full edition details.
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