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On-Screen Language in Video Games: A Translation Perspective (Elements in Translation and Interpreting) by Deckert, Mikołaj; Hejduk, Krzysztof | Paperback | Language Arts & Disciplines
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Specifications
| author | Deckert, Mikołaj; Hejduk, Krzysztof |
| publisher | Cambridge University Press |
| isbn13 | 9781009045513 |
| isbn10 | 1009045512 |
| binding | paperback |
| language | english |
| pages | 75 |
| publication_date | 2022-11-24 |
Product Description
Here on GlowMirror, you'll find On-Screen Language in Video Games: A Translation Perspective (Elements in Translation and Interpreting) by Deckert, Mikołaj; Hejduk, Krzysztof | Paperback | Language Arts & Disciplines filed under Books -- everything you need to know is covered below.
About this book
On-Screen Language in Video Games: A Translation Perspective (Elements in Translation and Interpreting) by Deckert, Mikołaj; Hejduk, Krzysztof published by Cambridge University Press.
Related topics
Language Arts & Disciplines/Linguistics - General.
Book Insights
What You'll Learn
- ·In-depth exploration of topics covered in On-Screen Language in Video Games: A Translation Perspective (Elements in Translation and Interpreting) by Deckert, Mikołaj; Hejduk, Krzysztof | Paperback | Language Arts & Disciplines
- ·Key concepts explained with clarity and practical examples
- ·Insights valuable for anyone studying or working in Books
Who Should Read This
Students at the undergraduate and postgraduate level, as well as educators.
Key Highlights
- ·Brand new physical book delivered across India
- ·15-day hassle-free return policy
Frequently Asked Questions
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On-Screen Language in Video Games: A Translation Perspective (Elements in Translation and Interpreting) by Deckert, Mikołaj; Hejduk, Krzysztof | Paperback | Language Arts & Disciplines is available at ₹2,104 on GlowMirror.
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Is On-Screen Language in Video Games: A Translation Perspective (Elements in Translation and Interpreting) by Deckert, Mikołaj; Hejduk, Krzysztof | Paperback | Language Arts & Disciplines available in English?
On-Screen Language in Video Games: A Translation Perspective (Elements in Translation and Interpreting) by Deckert, Mikołaj; Hejduk, Krzysztof | Paperback | Language Arts & Disciplines is available in english on GlowMirror.
Who is the author of On-Screen Language in Video Games: A Translation Perspective (Elements in Translation and Interpreting) by Deckert, Mikołaj; Hejduk, Krzysztof | Paperback | Language Arts & Disciplines?
On-Screen Language in Video Games: A Translation Perspective (Elements in Translation and Interpreting) by Deckert, Mikołaj; Hejduk, Krzysztof | Paperback | Language Arts & Disciplines is authored by Deckert, Mikołaj; Hejduk, Krzysztof.
Who published On-Screen Language in Video Games: A Translation Perspective (Elements in Translation and Interpreting) by Deckert, Mikołaj; Hejduk, Krzysztof | Paperback | Language Arts & Disciplines?
On-Screen Language in Video Games: A Translation Perspective (Elements in Translation and Interpreting) by Deckert, Mikołaj; Hejduk, Krzysztof | Paperback | Language Arts & Disciplines is published by Cambridge University Press.
How many pages does On-Screen Language in Video Games: A Translation Perspective (Elements in Translation and Interpreting) by Deckert, Mikołaj; Hejduk, Krzysztof | Paperback | Language Arts & Disciplines have?
On-Screen Language in Video Games: A Translation Perspective (Elements in Translation and Interpreting) by Deckert, Mikołaj; Hejduk, Krzysztof | Paperback | Language Arts & Disciplines has 75 pages.
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At an average reading speed of 250 words per minute, reading On-Screen Language in Video Games: A Translation Perspective (Elements in Translation and Interpreting) by Deckert, Mikołaj; Hejduk, Krzysztof | Paperback | Language Arts & Disciplines takes approximately 2 hours.
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About this book
On-Screen Language in Video Games: A Translation Perspective (Elements in Translation and Interpreting) by Deckert, Mikołaj; Hejduk, Krzysztof published by Cambridge University Press.
Related topics
Language Arts & Disciplines/Linguistics - General.
Is On-Screen Language in Video Games: A Translation Perspective (Elements in Translation and Interpreting) by Deckert, Mikołaj; Hejduk, Krzysztof | Paperback | Language Arts & Disciplines suitable for beginners?
Whether On-Screen Language in Video Games: A Translation Perspective (Elements in Translation and Interpreting) by Deckert, Mikołaj; Hejduk, Krzysztof | Paperback | Language Arts & Disciplines is suitable for beginners depends on your background in Books. Review the product description and specifications above for details on the target audience and difficulty level.
What edition is On-Screen Language in Video Games: A Translation Perspective (Elements in Translation and Interpreting) by Deckert, Mikołaj; Hejduk, Krzysztof | Paperback | Language Arts & Disciplines?
On-Screen Language in Video Games: A Translation Perspective (Elements in Translation and Interpreting) by Deckert, Mikołaj; Hejduk, Krzysztof | Paperback | Language Arts & Disciplines is from the Cambridge University Press edition/year. Check the specifications section for full edition details.
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On-Screen Language in Video Games: A Translation Perspective (Elements in Translation and Interpreting) by Deckert, Mikołaj; Hejduk, Krzysztof | Paperback | Language Arts & Disciplines listed on GlowMirror is a brand new book in good condition.
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Yes, GlowMirror delivers On-Screen Language in Video Games: A Translation Perspective (Elements in Translation and Interpreting) by Deckert, Mikołaj; Hejduk, Krzysztof | Paperback | Language Arts & Disciplines across India. Use the pincode checker on this page to verify delivery availability to your location.





