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On-Screen Language in Video Games: A Translation Perspective (Elements in Translation and Interpreting) by Deckert, Mikołaj; Hejduk, Krzysztof | Paperback | Language Arts & Disciplines
On-Screen Language in Video Games: A Translation Perspective (Elements in Translation and Interpreting) by Deckert, Mikołaj; Hejduk, Krzysztof | Paperback | Language Arts & Disciplines 1
On-Screen Language in Video Games: A Translation Perspective (Elements in Translation and Interpreting) by Deckert, Mikołaj; Hejduk, Krzysztof | Paperback | Language Arts & Disciplines 2
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On-Screen Language in Video Games: A Translation Perspective (Elements in Translation and Interpreting) by Deckert, Mikołaj; Hejduk, Krzysztof | Paperback | Language Arts & Disciplines

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authorDeckert, Mikołaj; Hejduk, Krzysztof
publisherCambridge University Press
isbn139781009045513
isbn101009045512
bindingpaperback
languageenglish
pages75
publication_date2022-11-24

Product Description

Here on GlowMirror, you'll find On-Screen Language in Video Games: A Translation Perspective (Elements in Translation and Interpreting) by Deckert, Mikołaj; Hejduk, Krzysztof | Paperback | Language Arts & Disciplines filed under Books -- everything you need to know is covered below.

About this book On-Screen Language in Video Games: A Translation Perspective (Elements in Translation and Interpreting) by Deckert, Mikołaj; Hejduk, Krzysztof published by Cambridge University Press. Related topics Language Arts & Disciplines/Linguistics - General.

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What You'll Learn

  • ·In-depth exploration of topics covered in On-Screen Language in Video Games: A Translation Perspective (Elements in Translation and Interpreting) by Deckert, Mikołaj; Hejduk, Krzysztof | Paperback | Language Arts & Disciplines
  • ·Key concepts explained with clarity and practical examples
  • ·Insights valuable for anyone studying or working in Books

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Students at the undergraduate and postgraduate level, as well as educators.

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On-Screen Language in Video Games: A Translation Perspective (Elements in Translation and Interpreting) by Deckert, Mikołaj; Hejduk, Krzysztof | Paperback | Language Arts & Disciplines is available at ₹2,104 on GlowMirror.
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GlowMirror offers a 15-day hassle-free return policy for On-Screen Language in Video Games: A Translation Perspective (Elements in Translation and Interpreting) by Deckert, Mikołaj; Hejduk, Krzysztof | Paperback | Language Arts & Disciplines. Returns are free of charge. Contact us at info@glowmirror.in or call +91 99446 78357 to initiate a return.
Is On-Screen Language in Video Games: A Translation Perspective (Elements in Translation and Interpreting) by Deckert, Mikołaj; Hejduk, Krzysztof | Paperback | Language Arts & Disciplines available in English?
On-Screen Language in Video Games: A Translation Perspective (Elements in Translation and Interpreting) by Deckert, Mikołaj; Hejduk, Krzysztof | Paperback | Language Arts & Disciplines is available in english on GlowMirror.
Who is the author of On-Screen Language in Video Games: A Translation Perspective (Elements in Translation and Interpreting) by Deckert, Mikołaj; Hejduk, Krzysztof | Paperback | Language Arts & Disciplines?
On-Screen Language in Video Games: A Translation Perspective (Elements in Translation and Interpreting) by Deckert, Mikołaj; Hejduk, Krzysztof | Paperback | Language Arts & Disciplines is authored by Deckert, Mikołaj; Hejduk, Krzysztof.
Who published On-Screen Language in Video Games: A Translation Perspective (Elements in Translation and Interpreting) by Deckert, Mikołaj; Hejduk, Krzysztof | Paperback | Language Arts & Disciplines?
On-Screen Language in Video Games: A Translation Perspective (Elements in Translation and Interpreting) by Deckert, Mikołaj; Hejduk, Krzysztof | Paperback | Language Arts & Disciplines is published by Cambridge University Press.
How many pages does On-Screen Language in Video Games: A Translation Perspective (Elements in Translation and Interpreting) by Deckert, Mikołaj; Hejduk, Krzysztof | Paperback | Language Arts & Disciplines have?
On-Screen Language in Video Games: A Translation Perspective (Elements in Translation and Interpreting) by Deckert, Mikołaj; Hejduk, Krzysztof | Paperback | Language Arts & Disciplines has 75 pages.
How long does it take to read On-Screen Language in Video Games: A Translation Perspective (Elements in Translation and Interpreting) by Deckert, Mikołaj; Hejduk, Krzysztof | Paperback | Language Arts & Disciplines?
At an average reading speed of 250 words per minute, reading On-Screen Language in Video Games: A Translation Perspective (Elements in Translation and Interpreting) by Deckert, Mikołaj; Hejduk, Krzysztof | Paperback | Language Arts & Disciplines takes approximately 2 hours.
What is On-Screen Language in Video Games: A Translation Perspective (Elements in Translation and Interpreting) by Deckert, Mikołaj; Hejduk, Krzysztof | Paperback | Language Arts & Disciplines about?
About this book On-Screen Language in Video Games: A Translation Perspective (Elements in Translation and Interpreting) by Deckert, Mikołaj; Hejduk, Krzysztof published by Cambridge University Press. Related topics Language Arts & Disciplines/Linguistics - General.
Is On-Screen Language in Video Games: A Translation Perspective (Elements in Translation and Interpreting) by Deckert, Mikołaj; Hejduk, Krzysztof | Paperback | Language Arts & Disciplines suitable for beginners?
Whether On-Screen Language in Video Games: A Translation Perspective (Elements in Translation and Interpreting) by Deckert, Mikołaj; Hejduk, Krzysztof | Paperback | Language Arts & Disciplines is suitable for beginners depends on your background in Books. Review the product description and specifications above for details on the target audience and difficulty level.
What edition is On-Screen Language in Video Games: A Translation Perspective (Elements in Translation and Interpreting) by Deckert, Mikołaj; Hejduk, Krzysztof | Paperback | Language Arts & Disciplines?
On-Screen Language in Video Games: A Translation Perspective (Elements in Translation and Interpreting) by Deckert, Mikołaj; Hejduk, Krzysztof | Paperback | Language Arts & Disciplines is from the Cambridge University Press edition/year. Check the specifications section for full edition details.
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Is On-Screen Language in Video Games: A Translation Perspective (Elements in Translation and Interpreting) by Deckert, Mikołaj; Hejduk, Krzysztof | Paperback | Language Arts & Disciplines a new or used book?
On-Screen Language in Video Games: A Translation Perspective (Elements in Translation and Interpreting) by Deckert, Mikołaj; Hejduk, Krzysztof | Paperback | Language Arts & Disciplines listed on GlowMirror is a brand new book in good condition.
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Yes, GlowMirror delivers On-Screen Language in Video Games: A Translation Perspective (Elements in Translation and Interpreting) by Deckert, Mikołaj; Hejduk, Krzysztof | Paperback | Language Arts & Disciplines across India. Use the pincode checker on this page to verify delivery availability to your location.