Learning Science Through Computer Games and Simulations (English, National Research Council | Division of Behavioral, Social Scienc | Board on Science Education)
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Specifications
Publisher
National Academies Press
Language
English
ISBN-13
9780309185233
ISBN-10
0309185238
Author
National Research Council | Division of Behavioral, Social Scienc | Board on Science Education
Product Description
About the Book
At a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven quality of current science education. Although young children come to school with innate curiosity and intuitive ideas about the world around them, science classes rarely tap this potential. Many experts have called for a new approach to science education, based on recent and ongoing research…
ISBN: 9780309185233
Book Insights
What You'll Learn
·In-depth exploration of topics covered in Learning Science Through Computer Games and Simulations
·Key concepts explained with clarity and practical examples
·Insights valuable for anyone studying or working in National Academies Press
Who Should Read This
Students at the undergraduate and postgraduate level, as well as educators.
Key Highlights
·Brand new physical book delivered across India
·15-day hassle-free return policy
Frequently Asked Questions
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Is Learning Science Through Computer Games and Simulations available in English?
Learning Science Through Computer Games and Simulations is available in English on GlowMirror.
Who is the author of Learning Science Through Computer Games and Simulations?
Learning Science Through Computer Games and Simulations is authored by National Research Council | Division of Behavioral, Social Scienc | Board on Science Education.
Who published Learning Science Through Computer Games and Simulations?
Learning Science Through Computer Games and Simulations is published by National Academies Press.
How many pages does Learning Science Through Computer Games and Simulations have?
Page count information for Learning Science Through Computer Games and Simulations is available in the specifications section of this page.
How long does it take to read Learning Science Through Computer Games and Simulations?
At an average reading speed of 250 words per minute, reading Learning Science Through Computer Games and Simulations takes a few hours to a few days depending on reading pace.
What is Learning Science Through Computer Games and Simulations about?
About the Book
At a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven quality of current science education. Although young children come to school with innate curiosity and intuitive ideas about t...
Is Learning Science Through Computer Games and Simulations suitable for beginners?
Whether Learning Science Through Computer Games and Simulations is suitable for beginners depends on your background in National Academies Press. Review the product description and specifications above for details on the target audience and difficulty level.
What edition is Learning Science Through Computer Games and Simulations?
Learning Science Through Computer Games and Simulations is from the National Academies Press edition/year. Check the specifications section for full edition details.
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