
Information Science Reference
Gaming for Classroom-Based Learning (English, Young Kyun Baek)
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Specifications
| Publisher | Information Science Reference |
| Language | English |
| ISBN-13 | 9781615207138 |
| ISBN-10 | 1615207139 |
| Author | Young Kyun Baek |
Product Description
About the Book
Gaming for Classroom-Based Learning is a carefully curated title by Young Kyun Baek, published by Information Science Reference.
ISBN: 9781615207138
Book Insights
What You'll Learn
- ·In-depth exploration of topics covered in Gaming for Classroom-Based Learning
- ·Key concepts explained with clarity and practical examples
- ·Insights valuable for anyone studying or working in Information Science Reference
Who Should Read This
Science students, researchers, and curious minds of all ages.
Key Highlights
- ·Brand new physical book delivered across India
- ·15-day hassle-free return policy
Frequently Asked Questions
What is the price of Gaming for Classroom-Based Learning?
Gaming for Classroom-Based Learning is available at ₹4,535 on GlowMirror. The original MRP is ₹19,374, saving you 77%.
Does GlowMirror offer free delivery for Gaming for Classroom-Based Learning?
GlowMirror offers free delivery on orders above ₹499. For Gaming for Classroom-Based Learning priced at ₹4,535, you qualify for free shipping.
Is Cash on Delivery available for Gaming for Classroom-Based Learning?
Yes, Cash on Delivery (COD) is available for Gaming for Classroom-Based Learning on GlowMirror across India. Pay conveniently when your order arrives.
What is the return policy for Gaming for Classroom-Based Learning?
GlowMirror offers a 15-day hassle-free return policy for Gaming for Classroom-Based Learning. Returns are free of charge. Contact us at info@glowmirror.in or call +91 99446 78357 to initiate a return.
Is Gaming for Classroom-Based Learning available in English?
Gaming for Classroom-Based Learning is available in English on GlowMirror.
Who is the author of Gaming for Classroom-Based Learning?
Gaming for Classroom-Based Learning is authored by Young Kyun Baek.
Who published Gaming for Classroom-Based Learning?
Gaming for Classroom-Based Learning is published by Information Science Reference.
How many pages does Gaming for Classroom-Based Learning have?
Page count information for Gaming for Classroom-Based Learning is available in the specifications section of this page.
How long does it take to read Gaming for Classroom-Based Learning?
At an average reading speed of 250 words per minute, reading Gaming for Classroom-Based Learning takes a few hours to a few days depending on reading pace.
What is Gaming for Classroom-Based Learning about?
About the Book
Gaming for Classroom-Based Learning is a carefully curated title by Young Kyun Baek, published by Information Science Reference.
ISBN: 9781615207138...
Is Gaming for Classroom-Based Learning suitable for beginners?
Whether Gaming for Classroom-Based Learning is suitable for beginners depends on your background in Information Science Reference. Review the product description and specifications above for details on the target audience and difficulty level.
What edition is Gaming for Classroom-Based Learning?
Gaming for Classroom-Based Learning is from the Information Science Reference edition/year. Check the specifications section for full edition details.
How do I order Gaming for Classroom-Based Learning on GlowMirror?
To order Gaming for Classroom-Based Learning on GlowMirror, click the "Add to Cart" button on this page, proceed to checkout, and choose your preferred payment method — online payment or Cash on Delivery. Delivery takes 2–7 business days across India.
Is Gaming for Classroom-Based Learning a new or used book?
Gaming for Classroom-Based Learning listed on GlowMirror is a brand new book in good condition.
Can I get Gaming for Classroom-Based Learning delivered across India?
Yes, GlowMirror delivers Gaming for Classroom-Based Learning across India. Use the pincode checker on this page to verify delivery availability to your location.











