
Gaming as Culture (English, J. Patrick Williams | Sean Q. Hendricks | W. Keith Winkler)
by J. Patrick Williams | Sean Q. Hendricks | W. Keith Winkler
Publisher: McFarland & Company
Language: English
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Specifications
| Publisher | McFarland & Company |
| Language | English |
| ISBN-13 | 9780786424368 |
| ISBN-10 | 0786424362 |
| Author | J. Patrick Williams | Sean Q. Hendricks | W. Keith Winkler |
Product Description
Here on GlowMirror, you'll find Gaming as Culture filed under Society & Social Sciences -- everything you need to know is covered below.
About the Book
Since tabletop fantasy role-playing games emerged in the 1970s, fantasy gaming has made a unique contribution to popular culture and perceptions of social realities in America and around the world. This contribution is increasingly apparent as the gaming industry has diversified with the addition of collectible strategy games and other innovative products, as well as the recent advancements in videogame technology. This book presents the most cur…
ISBN: 9780786424368
Book Insights
What You'll Learn
- ·In-depth exploration of topics covered in Gaming as Culture
- ·Key concepts explained with clarity and practical examples
- ·Insights valuable for anyone studying or working in Society & Social Sciences
Who Should Read This
Science students, researchers, and curious minds of all ages.
Key Highlights
- ·Brand new physical book delivered across India
- ·15-day hassle-free return policy











