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Games, Learning, and Society: Learning and Meaning in the Digital Age (Learning in Doing: Social, Cognitive and Computational Perspectives) | Hardcover | Psychology
Games, Learning, and Society: Learning and Meaning in the Digital Age (Learning in Doing: Social, Cognitive and Computational Perspectives) | Hardcover | Psychology 1
Games, Learning, and Society: Learning and Meaning in the Digital Age (Learning in Doing: Social, Cognitive and Computational Perspectives) | Hardcover | Psychology 2
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Games, Learning, and Society: Learning and Meaning in the Digital Age (Learning in Doing: Social, Cognitive and Computational Perspectives) | Hardcover | Psychology

11,036

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Specifications

publisherCambridge University Press
isbn139780521196239
isbn10052119623X
bindinghardcover
languageenglish
pages480
publication_date2012-06-11
genrePSYCHOLOGY, General, Educational psychology, Cognition & cognitive psychology, Popular culture, Sociology: sport & leisure

Product Description

Here on GlowMirror, you'll find Games, Learning, and Society: Learning and Meaning in the Digital Age (Learning in Doing: Social, Cognitive and Computational Perspectives) | Hardcover | Psychology filed under Books -- everything you need to know is covered below.

About this book Games, Learning, and Society: Learning and Meaning in the Digital Age (Learning in Doing: Social, Cognitive and Computational Perspectives) published by Cambridge University Press. Related topics Computer Applications, Education, Non-Fiction, Psychology, Psychology/General, Readings/Anthologies/Collected Works, Scholarly/Graduate, UNIVERSITY PRESS.

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  • ·In-depth exploration of topics covered in Games, Learning, and Society: Learning and Meaning in the Digital Age (Learning in Doing: Social, Cognitive and Computational Perspectives) | Hardcover | Psychology
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Is Games, Learning, and Society: Learning and Meaning in the Digital Age (Learning in Doing: Social, Cognitive and Computational Perspectives) | Hardcover | Psychology available in English?
Games, Learning, and Society: Learning and Meaning in the Digital Age (Learning in Doing: Social, Cognitive and Computational Perspectives) | Hardcover | Psychology is available in english on GlowMirror.
Who is the author of Games, Learning, and Society: Learning and Meaning in the Digital Age (Learning in Doing: Social, Cognitive and Computational Perspectives) | Hardcover | Psychology?
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Who published Games, Learning, and Society: Learning and Meaning in the Digital Age (Learning in Doing: Social, Cognitive and Computational Perspectives) | Hardcover | Psychology?
Games, Learning, and Society: Learning and Meaning in the Digital Age (Learning in Doing: Social, Cognitive and Computational Perspectives) | Hardcover | Psychology is published by Cambridge University Press.
How many pages does Games, Learning, and Society: Learning and Meaning in the Digital Age (Learning in Doing: Social, Cognitive and Computational Perspectives) | Hardcover | Psychology have?
Games, Learning, and Society: Learning and Meaning in the Digital Age (Learning in Doing: Social, Cognitive and Computational Perspectives) | Hardcover | Psychology has 480 pages.
How long does it take to read Games, Learning, and Society: Learning and Meaning in the Digital Age (Learning in Doing: Social, Cognitive and Computational Perspectives) | Hardcover | Psychology?
At an average reading speed of 250 words per minute, reading Games, Learning, and Society: Learning and Meaning in the Digital Age (Learning in Doing: Social, Cognitive and Computational Perspectives) | Hardcover | Psychology takes approximately 12 hours.
What is Games, Learning, and Society: Learning and Meaning in the Digital Age (Learning in Doing: Social, Cognitive and Computational Perspectives) | Hardcover | Psychology about?
About this book Games, Learning, and Society: Learning and Meaning in the Digital Age (Learning in Doing: Social, Cognitive and Computational Perspectives) published by Cambridge University Press. Related topics Computer Applications, Education, Non-Fiction, Psychology, Psychology/General, Readings...
Is Games, Learning, and Society: Learning and Meaning in the Digital Age (Learning in Doing: Social, Cognitive and Computational Perspectives) | Hardcover | Psychology suitable for beginners?
Whether Games, Learning, and Society: Learning and Meaning in the Digital Age (Learning in Doing: Social, Cognitive and Computational Perspectives) | Hardcover | Psychology is suitable for beginners depends on your background in Books. Review the product description and specifications above for details on the target audience and difficulty level.
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Games, Learning, and Society: Learning and Meaning in the Digital Age (Learning in Doing: Social, Cognitive and Computational Perspectives) | Hardcover | Psychology is from the Cambridge University Press edition/year. Check the specifications section for full edition details.
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Is Games, Learning, and Society: Learning and Meaning in the Digital Age (Learning in Doing: Social, Cognitive and Computational Perspectives) | Hardcover | Psychology a new or used book?
Games, Learning, and Society: Learning and Meaning in the Digital Age (Learning in Doing: Social, Cognitive and Computational Perspectives) | Hardcover | Psychology listed on GlowMirror is a brand new book in good condition.
Can I get Games, Learning, and Society: Learning and Meaning in the Digital Age (Learning in Doing: Social, Cognitive and Computational Perspectives) | Hardcover | Psychology delivered across India?
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