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Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces (English, Thomas Connolly | Mark Stansfield | Liz Boyle)
Information Science Reference

Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces (English, Thomas Connolly | Mark Stansfield | Liz Boyle)

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Specifications

PublisherInformation Science Reference
LanguageEnglish
ISBN-139781605663609
ISBN-101605663603
AuthorThomas Connolly | Mark Stansfield | Liz Boyle

Product Description

About the Book

Games-based learning focuses on the exploration of high-quality computer games and associated software tools for education and training. Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices disseminates knowledge on the theory and practice of games-based learning, promoting the development and adoption of best practices. Through a combination of theoretical chapters as well as practical…

ISBN: 9781605663609

Book Insights

What You'll Learn

  • ·In-depth exploration of topics covered in Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces
  • ·Key concepts explained with clarity and practical examples
  • ·Insights valuable for anyone studying or working in Information Science Reference

Who Should Read This

Science students, researchers, and curious minds of all ages.

Key Highlights

  • ·Brand new physical book delivered across India
  • ·15-day hassle-free return policy

Frequently Asked Questions

What is the price of Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces?
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Is Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces available in English?
Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces is available in English on GlowMirror.
Who is the author of Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces?
Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces is authored by Thomas Connolly | Mark Stansfield | Liz Boyle.
Who published Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces?
Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces is published by Information Science Reference.
How many pages does Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces have?
Page count information for Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces is available in the specifications section of this page.
How long does it take to read Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces?
At an average reading speed of 250 words per minute, reading Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces takes a few hours to a few days depending on reading pace.
What is Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces about?
About the Book Games-based learning focuses on the exploration of high-quality computer games and associated software tools for education and training. Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices disseminates knowledge on the th...
Is Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces suitable for beginners?
Whether Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces is suitable for beginners depends on your background in Information Science Reference. Review the product description and specifications above for details on the target audience and difficulty level.
What edition is Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces?
Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces is from the Information Science Reference edition/year. Check the specifications section for full edition details.
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Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces listed on GlowMirror is a brand new book in good condition.
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