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Games and Narrative: Theory and Practice (International Series on Computer Entertainment and Media Technology) | Hardcover | Computers
₹14,779
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Specifications
| publisher | Springer-Nature New York Inc |
| isbn13 | 9783030815370 |
| isbn10 | 3030815374 |
| binding | hardcover |
| language | english |
| edition | 2021 ed. |
| pages | 347 |
| publication_date | 2021-12-08 |
Product Description
Here on GlowMirror, you'll find Games and Narrative: Theory and Practice (International Series on Computer Entertainment and Media Technology) | Hardcover | Computers filed under Computers & Internet -- everything you need to know is covered below.
About this book
Games and Narrative: Theory and Practice (International Series on Computer Entertainment and Media Technology) published by Springer-Nature New York Inc.
Key highlights
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Related topics
computer games, game narrative, digital storytelling, interactive narrative, narrative design.
Book Insights
What You'll Learn
- ·Fundamental and advanced concepts in Games and Narrative: Theory and Practice (International Series on Computer Entertainment and Media Technology) | Hardcover | Computers
- ·Code examples, algorithms, and implementation patterns
- ·Best practices and industry-relevant skills
Who Should Read This
Software developers, IT professionals, computer science students, and tech enthusiasts.
Key Highlights
- ·Brand new physical book delivered across India
- ·15-day hassle-free return policy
Frequently Asked Questions
What is the price of Games and Narrative: Theory and Practice (International Series on Computer Entertainment and Media Technology) | Hardcover | Computers?
Games and Narrative: Theory and Practice (International Series on Computer Entertainment and Media Technology) | Hardcover | Computers is available at ₹14,779 on GlowMirror.
Does GlowMirror offer free delivery for Games and Narrative: Theory and Practice (International Series on Computer Entertainment and Media Technology) | Hardcover | Computers?
GlowMirror offers free delivery on orders above ₹499. For Games and Narrative: Theory and Practice (International Series on Computer Entertainment and Media Technology) | Hardcover | Computers priced at ₹14,779, you qualify for free shipping.
Is Cash on Delivery available for Games and Narrative: Theory and Practice (International Series on Computer Entertainment and Media Technology) | Hardcover | Computers?
Yes, Cash on Delivery (COD) is available for Games and Narrative: Theory and Practice (International Series on Computer Entertainment and Media Technology) | Hardcover | Computers on GlowMirror across India. Pay conveniently when your order arrives.
What is the return policy for Games and Narrative: Theory and Practice (International Series on Computer Entertainment and Media Technology) | Hardcover | Computers?
GlowMirror offers a 15-day hassle-free return policy for Games and Narrative: Theory and Practice (International Series on Computer Entertainment and Media Technology) | Hardcover | Computers. Returns are free of charge. Contact us at info@glowmirror.in or call +91 99446 78357 to initiate a return.
Is Games and Narrative: Theory and Practice (International Series on Computer Entertainment and Media Technology) | Hardcover | Computers available in English?
Games and Narrative: Theory and Practice (International Series on Computer Entertainment and Media Technology) | Hardcover | Computers is available in english on GlowMirror.
Who is the author of Games and Narrative: Theory and Practice (International Series on Computer Entertainment and Media Technology) | Hardcover | Computers?
Please check the product description or specifications on this page for author details of Games and Narrative: Theory and Practice (International Series on Computer Entertainment and Media Technology) | Hardcover | Computers.
Who published Games and Narrative: Theory and Practice (International Series on Computer Entertainment and Media Technology) | Hardcover | Computers?
Games and Narrative: Theory and Practice (International Series on Computer Entertainment and Media Technology) | Hardcover | Computers is published by Springer-Nature New York Inc.
How many pages does Games and Narrative: Theory and Practice (International Series on Computer Entertainment and Media Technology) | Hardcover | Computers have?
Games and Narrative: Theory and Practice (International Series on Computer Entertainment and Media Technology) | Hardcover | Computers has 347 pages.
How long does it take to read Games and Narrative: Theory and Practice (International Series on Computer Entertainment and Media Technology) | Hardcover | Computers?
At an average reading speed of 250 words per minute, reading Games and Narrative: Theory and Practice (International Series on Computer Entertainment and Media Technology) | Hardcover | Computers takes approximately 9 hours.
What is Games and Narrative: Theory and Practice (International Series on Computer Entertainment and Media Technology) | Hardcover | Computers about?
About this book
Games and Narrative: Theory and Practice (International Series on Computer Entertainment and Media Technology) published by Springer-Nature New York Inc.
Key highlights
- MAIN MATERIAL: 100% Polyester & Coral Fleece
- SIZE: 2' X 4'(60CM * 120CM)(23.6" X 47.2")
- SUPER SOFT AND COMFO...
Is Games and Narrative: Theory and Practice (International Series on Computer Entertainment and Media Technology) | Hardcover | Computers suitable for beginners?
Whether Games and Narrative: Theory and Practice (International Series on Computer Entertainment and Media Technology) | Hardcover | Computers is suitable for beginners depends on your background in Computers & Internet. Review the product description and specifications above for details on the target audience and difficulty level.
What edition is Games and Narrative: Theory and Practice (International Series on Computer Entertainment and Media Technology) | Hardcover | Computers?
Games and Narrative: Theory and Practice (International Series on Computer Entertainment and Media Technology) | Hardcover | Computers is from the Springer-Nature New York Inc edition/year. Check the specifications section for full edition details.
How do I order Games and Narrative: Theory and Practice (International Series on Computer Entertainment and Media Technology) | Hardcover | Computers on GlowMirror?
To order Games and Narrative: Theory and Practice (International Series on Computer Entertainment and Media Technology) | Hardcover | Computers on GlowMirror, click the "Add to Cart" button on this page, proceed to checkout, and choose your preferred payment method — online payment or Cash on Delivery. Delivery takes 2–7 business days across India.
Is Games and Narrative: Theory and Practice (International Series on Computer Entertainment and Media Technology) | Hardcover | Computers a new or used book?
Games and Narrative: Theory and Practice (International Series on Computer Entertainment and Media Technology) | Hardcover | Computers listed on GlowMirror is a brand new book in good condition.
Can I get Games and Narrative: Theory and Practice (International Series on Computer Entertainment and Media Technology) | Hardcover | Computers delivered across India?
Yes, GlowMirror delivers Games and Narrative: Theory and Practice (International Series on Computer Entertainment and Media Technology) | Hardcover | Computers across India. Use the pincode checker on this page to verify delivery availability to your location.

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