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Digital Games in Language Learning: Case Studies and Applications (New Directions in Computer Assisted Language Learning) | Paperback | Language Study
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Digital Games in Language Learning: Case Studies and Applications (New Directions in Computer Assisted Language Learning) | Paperback | Language Study

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Specifications

publisherRoutledge
isbn139781032145976
isbn101032145978
bindingpaperback
languageenglish
edition1
pages184
publication_date2022-08-12

Product Description

Here on GlowMirror, you'll find Digital Games in Language Learning: Case Studies and Applications (New Directions in Computer Assisted Language Learning) | Paperback | Language Study filed under Books -- everything you need to know is covered below.

About this book Digital Games in Language Learning: Case Studies and Applications (New Directions in Computer Assisted Language Learning) published by Routledge. Related topics applied linguistics, educational technology, virtual reality pedagogy, qualitative language research, intercultural communication games, narrative-driven learning, digital game-based language instruction, TOEFL iBT.

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  • ·In-depth exploration of topics covered in Digital Games in Language Learning: Case Studies and Applications (New Directions in Computer Assisted Language Learning) | Paperback | Language Study
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Is Digital Games in Language Learning: Case Studies and Applications (New Directions in Computer Assisted Language Learning) | Paperback | Language Study available in English?
Digital Games in Language Learning: Case Studies and Applications (New Directions in Computer Assisted Language Learning) | Paperback | Language Study is available in english on GlowMirror.
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Digital Games in Language Learning: Case Studies and Applications (New Directions in Computer Assisted Language Learning) | Paperback | Language Study is published by Routledge.
How many pages does Digital Games in Language Learning: Case Studies and Applications (New Directions in Computer Assisted Language Learning) | Paperback | Language Study have?
Digital Games in Language Learning: Case Studies and Applications (New Directions in Computer Assisted Language Learning) | Paperback | Language Study has 184 pages.
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At an average reading speed of 250 words per minute, reading Digital Games in Language Learning: Case Studies and Applications (New Directions in Computer Assisted Language Learning) | Paperback | Language Study takes approximately 5 hours.
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About this book Digital Games in Language Learning: Case Studies and Applications (New Directions in Computer Assisted Language Learning) published by Routledge. Related topics applied linguistics, educational technology, virtual reality pedagogy, qualitative language research, intercultural commun...
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Digital Games in Language Learning: Case Studies and Applications (New Directions in Computer Assisted Language Learning) | Paperback | Language Study is from the Routledge edition/year. Check the specifications section for full edition details.
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