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Digital Games in Language Learning: Case Studies and Applications (New Directions in Computer Assisted Language Learning) | Paperback | Language Study
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Specifications
| publisher | Routledge |
| isbn13 | 9781032145976 |
| isbn10 | 1032145978 |
| binding | paperback |
| language | english |
| edition | 1 |
| pages | 184 |
| publication_date | 2022-08-12 |
Product Description
Here on GlowMirror, you'll find Digital Games in Language Learning: Case Studies and Applications (New Directions in Computer Assisted Language Learning) | Paperback | Language Study filed under Books -- everything you need to know is covered below.
About this book
Digital Games in Language Learning: Case Studies and Applications (New Directions in Computer Assisted Language Learning) published by Routledge.
Related topics
applied linguistics, educational technology, virtual reality pedagogy, qualitative language research, intercultural communication games, narrative-driven learning, digital game-based language instruction, TOEFL iBT.
Book Insights
What You'll Learn
- ·In-depth exploration of topics covered in Digital Games in Language Learning: Case Studies and Applications (New Directions in Computer Assisted Language Learning) | Paperback | Language Study
- ·Key concepts explained with clarity and practical examples
- ·Insights valuable for anyone studying or working in Books
Who Should Read This
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Is Digital Games in Language Learning: Case Studies and Applications (New Directions in Computer Assisted Language Learning) | Paperback | Language Study available in English?
Digital Games in Language Learning: Case Studies and Applications (New Directions in Computer Assisted Language Learning) | Paperback | Language Study is available in english on GlowMirror.
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Who published Digital Games in Language Learning: Case Studies and Applications (New Directions in Computer Assisted Language Learning) | Paperback | Language Study?
Digital Games in Language Learning: Case Studies and Applications (New Directions in Computer Assisted Language Learning) | Paperback | Language Study is published by Routledge.
How many pages does Digital Games in Language Learning: Case Studies and Applications (New Directions in Computer Assisted Language Learning) | Paperback | Language Study have?
Digital Games in Language Learning: Case Studies and Applications (New Directions in Computer Assisted Language Learning) | Paperback | Language Study has 184 pages.
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At an average reading speed of 250 words per minute, reading Digital Games in Language Learning: Case Studies and Applications (New Directions in Computer Assisted Language Learning) | Paperback | Language Study takes approximately 5 hours.
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About this book
Digital Games in Language Learning: Case Studies and Applications (New Directions in Computer Assisted Language Learning) published by Routledge.
Related topics
applied linguistics, educational technology, virtual reality pedagogy, qualitative language research, intercultural commun...
Is Digital Games in Language Learning: Case Studies and Applications (New Directions in Computer Assisted Language Learning) | Paperback | Language Study suitable for beginners?
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Digital Games in Language Learning: Case Studies and Applications (New Directions in Computer Assisted Language Learning) | Paperback | Language Study is from the Routledge edition/year. Check the specifications section for full edition details.
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