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Collision Detection in Interactive 3D Environments (English, Gino Van Den Bergen)
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Specifications
| Publisher | CRC Press |
| Language | English |
| ISBN-13 | 9781558608016 |
| ISBN-10 | 155860801X |
| Author | Gino Van Den Bergen |
Product Description
About the Book
The heart of any system that simulates the physical interaction between objects is collision detection-the ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation to implement correctly, and invariably it is the main consumer of CPU cycles. Practitioners, new to the field or otherwise, quickly discover that the attempt to build a fast, accurate, and robust collision…
ISBN: 9781558608016
Book Insights
What You'll Learn
- ·In-depth exploration of topics covered in Collision Detection in Interactive 3D Environments
- ·Key concepts explained with clarity and practical examples
- ·Insights valuable for anyone studying or working in CRC Press
Who Should Read This
Working professionals and industry practitioners seeking practical knowledge.
Key Highlights
- ·Brand new physical book delivered across India
- ·15-day hassle-free return policy
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Collision Detection in Interactive 3D Environments is authored by Gino Van Den Bergen.
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Collision Detection in Interactive 3D Environments is published by CRC Press.
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What is Collision Detection in Interactive 3D Environments about?
About the Book
The heart of any system that simulates the physical interaction between objects is collision detection-the ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation to implement correctly, and invariably...
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