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Cases on the Societal Effects of Persuasive Games (English, Dana Ruggiero)
Information Science Reference

Cases on the Societal Effects of Persuasive Games (English, Dana Ruggiero)

by Dana Ruggiero

Publisher: Information Science Reference

Language: English

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Specifications

PublisherInformation Science Reference
LanguageEnglish
ISBN-139781466662063
ISBN-101466662069
AuthorDana Ruggiero

Product Description

About the Book

Like all other forms of modern media, video games impact society and human behavior in often surprising ways. Understanding the growing effect of digital entertainment on twenty-first century culture is critical to anticipating the future of social interactions. Cases on the Societal Effects of Persuasive Games investigates the connection between multimedia technologies and game-based learning for an improved understanding of the impact and effec…

ISBN: 9781466662063

Book Insights

What You'll Learn

  • ·In-depth exploration of topics covered in Cases on the Societal Effects of Persuasive Games
  • ·Key concepts explained with clarity and practical examples
  • ·Insights valuable for anyone studying or working in Information Science Reference

Who Should Read This

Science students, researchers, and curious minds of all ages.

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  • ·Brand new physical book delivered across India
  • ·15-day hassle-free return policy

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Is Cases on the Societal Effects of Persuasive Games available in English?
Cases on the Societal Effects of Persuasive Games is available in English on GlowMirror.
Who is the author of Cases on the Societal Effects of Persuasive Games?
Cases on the Societal Effects of Persuasive Games is authored by Dana Ruggiero.
Who published Cases on the Societal Effects of Persuasive Games?
Cases on the Societal Effects of Persuasive Games is published by Information Science Reference.
How many pages does Cases on the Societal Effects of Persuasive Games have?
Page count information for Cases on the Societal Effects of Persuasive Games is available in the specifications section of this page.
How long does it take to read Cases on the Societal Effects of Persuasive Games?
At an average reading speed of 250 words per minute, reading Cases on the Societal Effects of Persuasive Games takes a few hours to a few days depending on reading pace.
What is Cases on the Societal Effects of Persuasive Games about?
About the Book Like all other forms of modern media, video games impact society and human behavior in often surprising ways. Understanding the growing effect of digital entertainment on twenty-first century culture is critical to anticipating the future of social interactions. Cases on the Societa...
Is Cases on the Societal Effects of Persuasive Games suitable for beginners?
Whether Cases on the Societal Effects of Persuasive Games is suitable for beginners depends on your background in Information Science Reference. Review the product description and specifications above for details on the target audience and difficulty level.
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Cases on the Societal Effects of Persuasive Games is from the Information Science Reference edition/year. Check the specifications section for full edition details.
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Cases on the Societal Effects of Persuasive Games listed on GlowMirror is a brand new book in good condition.
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