
Information Science Reference
Business, Technological, and Social Dimensions of Computer Games (English, Maria Manuela Cruz-Cunha | Vitor Hugo Varvalho | Paula Tavares)
by Maria Manuela Cruz-Cunha | Vitor Hugo Varvalho | Paula Tavares
Publisher: Information Science Reference
Language: English
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Specifications
| Publisher | Information Science Reference |
| Language | English |
| ISBN-13 | 9781609605674 |
| ISBN-10 | 1609605675 |
| Author | Maria Manuela Cruz-Cunha | Vitor Hugo Varvalho | Paula Tavares |
Product Description
About the Book
Computer and online games have emerged as a critical area of study due to their implications for business and society, as well as their increased presence in individuals' lives. Business, Technological and Social Dimensions of Computer Games: Multidisciplinary Developments is a collection of the most recent developments in all areas of game development, encompassing planning, design, marketing, business management, and consumer behavior. This pub…
ISBN: 9781609605674
Book Insights
What You'll Learn
- ·In-depth exploration of topics covered in Business, Technological, and Social Dimensions of Computer Games
- ·Key concepts explained with clarity and practical examples
- ·Insights valuable for anyone studying or working in Information Science Reference
Who Should Read This
Science students, researchers, and curious minds of all ages.
Key Highlights
- ·Brand new physical book delivered across India
- ·15-day hassle-free return policy
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Business, Technological, and Social Dimensions of Computer Games is available in English on GlowMirror.
Who is the author of Business, Technological, and Social Dimensions of Computer Games?
Business, Technological, and Social Dimensions of Computer Games is authored by Maria Manuela Cruz-Cunha | Vitor Hugo Varvalho | Paula Tavares.
Who published Business, Technological, and Social Dimensions of Computer Games?
Business, Technological, and Social Dimensions of Computer Games is published by Information Science Reference.
How many pages does Business, Technological, and Social Dimensions of Computer Games have?
Page count information for Business, Technological, and Social Dimensions of Computer Games is available in the specifications section of this page.
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At an average reading speed of 250 words per minute, reading Business, Technological, and Social Dimensions of Computer Games takes a few hours to a few days depending on reading pace.
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About the Book
Computer and online games have emerged as a critical area of study due to their implications for business and society, as well as their increased presence in individuals' lives. Business, Technological and Social Dimensions of Computer Games: Multidisciplinary Developments is a coll...
Is Business, Technological, and Social Dimensions of Computer Games suitable for beginners?
Whether Business, Technological, and Social Dimensions of Computer Games is suitable for beginners depends on your background in Information Science Reference. Review the product description and specifications above for details on the target audience and difficulty level.
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