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Specifications
Publisher
Information Science Reference
Language
English
ISBN-13
9781609605674
ISBN-10
1609605675
Author
Maria Manuela Cruz-Cunha | Vitor Hugo Varvalho | Paula Tavares
Product Description
Here on GlowMirror, you'll find Business, Technological, and Social Dimensions of Computer Games filed under Computers & Internet -- everything you need to know is covered below.
About the Book
Computer and online games have emerged as a critical area of study due to their implications for business and society, as well as their increased presence in individuals' lives. Business, Technological and Social Dimensions of Computer Games: Multidisciplinary Developments is a collection of the most recent developments in all areas of game development, encompassing planning, design, marketing, business management, and consumer behavior. This pub…
ISBN: 9781609605674
Book Insights
What You'll Learn
·Fundamental and advanced concepts in Business, Technological, and Social Dimensions of Computer Games
·Code examples, algorithms, and implementation patterns
·Best practices and industry-relevant skills
Who Should Read This
Software developers, IT professionals, computer science students, and tech enthusiasts.
Key Highlights
·Brand new physical book delivered across India
·15-day hassle-free return policy
Frequently Asked Questions
What is the price of Business, Technological, and Social Dimensions of Computer Games?
Business, Technological, and Social Dimensions of Computer Games is available at ₹5,327 on GlowMirror. The original MRP is ₹19,468, saving you 73%.
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What is the return policy for Business, Technological, and Social Dimensions of Computer Games?
GlowMirror offers a 15-day hassle-free return policy for Business, Technological, and Social Dimensions of Computer Games. Returns are free of charge. Contact us at info@glowmirror.in or call +91 99446 78357 to initiate a return.
Is Business, Technological, and Social Dimensions of Computer Games available in English?
Business, Technological, and Social Dimensions of Computer Games is available in English on GlowMirror.
Who is the author of Business, Technological, and Social Dimensions of Computer Games?
Business, Technological, and Social Dimensions of Computer Games is authored by Maria Manuela Cruz-Cunha | Vitor Hugo Varvalho | Paula Tavares.
Who published Business, Technological, and Social Dimensions of Computer Games?
Business, Technological, and Social Dimensions of Computer Games is published by Information Science Reference.
How many pages does Business, Technological, and Social Dimensions of Computer Games have?
Page count information for Business, Technological, and Social Dimensions of Computer Games is available in the specifications section of this page.
How long does it take to read Business, Technological, and Social Dimensions of Computer Games?
At an average reading speed of 250 words per minute, reading Business, Technological, and Social Dimensions of Computer Games takes a few hours to a few days depending on reading pace.
What is Business, Technological, and Social Dimensions of Computer Games about?
About the Book
Computer and online games have emerged as a critical area of study due to their implications for business and society, as well as their increased presence in individuals' lives. Business, Technological and Social Dimensions of Computer Games: Multidisciplinary Developments is a coll...
Is Business, Technological, and Social Dimensions of Computer Games suitable for beginners?
Whether Business, Technological, and Social Dimensions of Computer Games is suitable for beginners depends on your background in Computers & Internet. Review the product description and specifications above for details on the target audience and difficulty level.
What edition is Business, Technological, and Social Dimensions of Computer Games?
Business, Technological, and Social Dimensions of Computer Games is from the Information Science Reference edition/year. Check the specifications section for full edition details.
How do I order Business, Technological, and Social Dimensions of Computer Games on GlowMirror?
To order Business, Technological, and Social Dimensions of Computer Games on GlowMirror, click the "Add to Cart" button on this page, proceed to checkout, and choose your preferred payment method — online payment or Cash on Delivery. Delivery takes 2–7 business days across India.
Is Business, Technological, and Social Dimensions of Computer Games a new or used book?
Business, Technological, and Social Dimensions of Computer Games listed on GlowMirror is a brand new book in good condition.
Can I get Business, Technological, and Social Dimensions of Computer Games delivered across India?
Yes, GlowMirror delivers Business, Technological, and Social Dimensions of Computer Games across India. Use the pincode checker on this page to verify delivery availability to your location.