
CRC Press
Artificial Intelligence in Games (English, Roberts | Paul)
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Specifications
| Publisher | CRC Press |
| Language | English |
| ISBN-13 | 9781032033228 |
| ISBN-10 | 1032033223 |
| Author | Roberts | Paul |
Product Description
About the Book
This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding and decision-making. Written to be easily accessible, each topic is accompanied by an example game that allows the reader to add their own code to see the effects their changes have. Each chapter is split into two parts. The first part covers the necessary theory in a friendly, conversa…
ISBN: 9781032033228
Book Insights
What You'll Learn
- ·In-depth exploration of topics covered in Artificial Intelligence in Games
- ·Key concepts explained with clarity and practical examples
- ·Insights valuable for anyone studying or working in CRC Press
Who Should Read This
Working professionals and industry practitioners seeking practical knowledge.
Key Highlights
- ·Brand new physical book delivered across India
- ·15-day hassle-free return policy
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Is Artificial Intelligence in Games available in English?
Artificial Intelligence in Games is available in English on GlowMirror.
Who is the author of Artificial Intelligence in Games?
Artificial Intelligence in Games is authored by Roberts | Paul.
Who published Artificial Intelligence in Games?
Artificial Intelligence in Games is published by CRC Press.
How many pages does Artificial Intelligence in Games have?
Page count information for Artificial Intelligence in Games is available in the specifications section of this page.
How long does it take to read Artificial Intelligence in Games?
At an average reading speed of 250 words per minute, reading Artificial Intelligence in Games takes a few hours to a few days depending on reading pace.
What is Artificial Intelligence in Games about?
About the Book
This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding and decision-making. Written to be easily accessible, each topic is accompanied by an example game that allows the reade...
Is Artificial Intelligence in Games suitable for beginners?
Whether Artificial Intelligence in Games is suitable for beginners depends on your background in CRC Press. Review the product description and specifications above for details on the target audience and difficulty level.
What edition is Artificial Intelligence in Games?
Artificial Intelligence in Games is from the CRC Press edition/year. Check the specifications section for full edition details.
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